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Wavemaster

You stake the prize and build the waves, traps and triggers. Up to four challengers — bots, friends, or Lufulus Online players — fight through them live while you watch from above.

Extract the whole folder, then run Play Wavemaster.bat. Nothing else to install. Windows SmartScreen may warn on first run because the build is not code-signed — choose More info → Run anyway.

What you do

Design the run

Lay out waves, place traps, and set triggers that fire on a wave clearing or on your own command.

Watch it happen

A god-view camera over the arena, with live control: fire a trigger, drop a trap, take over a unit.

Same rules as Lufulus

Combat comes from the same simulation core Lufulus Online runs, so a class behaves identically in both.

Getting started

  1. 1 Extract Unzip the whole folder somewhere. Running from inside a zip preview leaves the game with no content beside it.
  2. 2 Play Run Play Wavemaster.bat. It opens on the Battlefield screen, where you browse rooms or make one.
  3. 3 Sign in Pair your Golgufus account when prompted, so the same name follows you between the games.

To let other people on your network join you, run Host Battlefield.bat and give them your address. Everything below is optional:

Wavemaster.Game.exe --scenario proving-ground   play locally against bot pilots
Wavemaster.Game.exe --join <ip> --role master   join someone's match
Wavemaster.Host.exe --list-scenarios            what ships in the box
Wavemaster.Host.exe --battlefield               host a room directory

Where it is today

Wavemaster is an early build. Rooms, the Battlefield room directory, bot pilots that play with real class kits, and Golgufus sign-in all work. Multiplayer is direct-connection: you join a battlefield on your own network or one whose address you were given, and there is no public matchmaking server yet.

The prize figures a match reports are a display of what the scoring would award. No real gold moves, and playing a Wavemaster room from inside the Lufulus Online client is still to come.

Both players need the same build. The join handshake checks the simulation's identity and refuses a mismatch rather than letting two slightly different rule sets play each other.